www.softwareceo.com
Call 972.240.8793 to meet your 2008 Channel goals!

Site Demo

SoftwareCEO 2008 Innovation Awards
View this year's SoftwareCEO Innovation Award Winners.

Ask the Experts Forums:
SoftwareCEO's Best Discussion Threads

Structured Behavioral Interviewing

Sales Engineer Compensation

Enterprise software vs desktop software sales

Finding vertical distributor

Tech support: phone vs. e-mail

Tech support: the advantages of chat

Channel conflict - poaching customers

BPO between US-India

Software Price Increase Notification

Private Labeling and Our Copyright

Forums Home

Observations Archive

 

July 1, 2003

This software developer defied conventional wisdom
on the way to 1,888% growth; here's how

by Bruce Hadley, SoftwareCEO

Beverly, Mass.-based Teamstudio, a developer of software engineering tools, is #91 on the current Inc. 500 list of fastest-growing U.S. companies, with 1,888% revenue growth from 1997 to 2001.

And, Teamstudio's real numbers are bigger than those reported to Inc., because Inc. only considers U.S. revenues. The Inc. list shows 2001 revenues of $6.6 million, with 40 employees; the global total was $8.2 million and 50 people.

Revenues for 2002 climbed 23% over the previous year, to $10.1 million, with a total headcount of 65 people; that works out to revenue per employee of $154,692.

Teamstudio was founded in 1995 by current CEO Nigel Cheshire and CTO Mark Dixon. We recently caught up with Cheshire to get his advice for growth-oriented software company execs who'd like to mimic Teamstudio's phenomenal growth.

It was a refreshing and revealing conversation, because Cheshire immediately zeroed in, with entrepreneurial zeal, on all the "rules" Teamstudio has broken since inception. Cheshire wasn't trying to be defiant for the sake of rebelliousness, but he's certainly — and justifiably — proud of what his group has accomplished.

The list of seven "broken rules" that Cheshire offers serve as a reminder that in the software business, CEOs should never be afraid to test their own limits and question conventional wisdom.

We call them rules rather than myths, because Cheshire says that in each case, he got so-called expert advice that Teamstudio's chosen path wouldn't work. So, that's how we've listed them: statements that Teamstudio proved false.

Broken rule #1: Trying to sell over the phone to software developers won't work.
"It's been extremely successful for us," Cheshire says. "Contrary to what you might believe, developers do like to talk to you if you have something interesting to hear."

Teamstudio software ranges in price from $300 per seat to $4,000 per seat. The company sells to other developers — people who are building business applications for Lotus Notes and Domino, as well as people who are building on any kind of Java platform.

Broken rule #2: To sell technical products, you need technical sales reps.
"We use sales people who come from a non technical background, and it has been a successful model for us," Cheshire says.

Teamstudio has eight sales reps in the U.S., eight in the U.K., and five in Japan. All are telesales people who very rarely make house calls, Cheshire says. Reps are paid half base, half commission; the average ones earn $80,000 to $100,000, but a top rep will make $150,000 to $200,000 in a good year.

It's interesting to note that Teamstudio has recently shifted its emphasis on lead generation from trade shows to the Web. "Leads came through the trade shows in the past, but that has dropped off recently," Cheshire says. "Increasingly, we find people through Google AdWords — that has been very successful for us."

Currently, 10% to 15% of Teamstudio's leads come from Google, the balance from trade shows and referrals. "We still do 12 shows a year," Cheshire says. "The range is from 500 to 17,000 attendees. Even though there might only be 500 people at a particular show, the niche nature of the show means that the leads will be very high quality."

Teamstudio's marketing director uses the show circuit to fine-tune the company's Web-based efforts. "We talk to developers at the trade shows, asking them what they're searching on," Cheshire says. "The beautiful thing about AdWords is that if people don't click, you don't get charged.

Teamstudio also undertook a search engine optimization (SEO) initiative in the past year. Cheshire says the company hired an outside consultant for around $6,000 for the initial implementation, then brought the SEO effort in-house to Teamstudio's marketing department.

Broken rule #3: Put your full weight behind your initial product launch.
Au contraire, Cheshire says: "You should anticipate that the first product you launch will fail, and treat it as a marketing intelligence-gathering exercise.

"When we first entered the Lotus Notes market, our product was an end-all — it was a complete replacement for the Notes IDE, and as long as you were willing to do your job, it delivered an astronomical ROI.

"Touting this around to various trade shows, you could hear the gasps as we were doing the demo — it was a phenomenally sexy demo. People were simply blown away. They were ecstatic.

"We had one customer, a development manager, who ran off the show floor saying that he was going to call his HQ so that he could immediately halt all development and start using our product.

"But the response he got from his actual developers — the software engineers who would implement it — was, 'We'll install this over our cold dead bodies.'

"Buyers were too focused on meeting their next deadline to change their usual way of doing things. We found that we'd sell at most one copy, and that was it."

So, what happened to Teamstudio's first product? "We dumped it," Cheshire says. "We buried it. We extracted some of the better bits and made them individual, much smaller products."

That original product generated about $500,000 in revenue at $1,000 a pop, Cheshire says; the follow-on products generated much more.

In Cheshire's mind, the benefit of the experience was to underline maxim of the software business: "When we launch a new product, we take it as a very good sign that people buy one license and then come back to buy several more," he says. "The key early warning sign here was that people were buying one license and never coming back to buy more."

Plus, it's changed his notions about market research: "The experience with our first product put a big dent in my faith in any kind of market research as opposed to just putting it out there in the market," he says.

Which segues into the next rule.

Broken rule #4: To ensure buy-in, sell high in the organization.
Teamstudio take an opposite tack. "What's been successful for us is building products that the end-users like," Cheshire says.

"The secret is getting the end-user hot and bothered before you take it up the foodchain." Two good examples of the opposite ends of this strategy, Cheshire says, are Banyan and Novell: Banyan went high in the food chain, while Novell products became standards through pervasive use at the bottom. "It's almost a viral thing," he says. "We're selling directly to the end-users."

This doesn't mean that Teamstudio will turn up its corporate nose at big opportunities; the firm sold an enterprise global license to IBM — worth $1.5 million in 1998. But, Cheshire argues, even that came through the same loop: "We were selling so much product to individual IBM developers who were buying them at full list price on their credit cards, we got a call from corporate looking for a better deal."

Negotiation side note: How do you set a price for a global license to IBM? "We made an estimate of how many developers they had and multiplied that times our list price," Cheshire says. "Their starting point was about one-tenth of ours. We went back and forth and ended up somewhere between the two numbers."

Cheshire wouldn't tell us how much he gave up to IBM, but it sounds like the deal made sense for the time and place. Remember, Teamstudio's total sales in 1997 were $332,000. Even though we think that small ISVs are too easily bullied by big buyers, it's hard to find fault with a single deal that was worth five times the previous year's sales.

Broken rule #5: Small ISVs can't build an international business.
"People thought I was completely out of my tree to go into Japan as a sub-$10 million business," Cheshire says. "But actually, it's not as bad as you think it is if you've got the right people.

"I was lucky in that I had a sales manager who always hankered after moving to Japan for a couple of years. He was already ensconced in the whole philosophy of Teamstudio, he had been here a couple of years, and was an enterprising kind of individual."

"We first built a Japanese localized version. To do that, we hired a Japanese national, a developer who happened to be living here in Beverly. We sold the Japanese version from our U.K. office, because we hired a Japanese national, a woman who happened to be living in the U.K. at that time, and didn't mind coming in at God knows what time — 3 in the morning or something."

Are you picking up a theme here? Teamstudio first prepared their product, then prepared their company with the right people — they didn't go out and jump on the first reseller who gave them a nod and wink.

"If you look hard enough, you can find these people," Cheshire says. "The reseller option didn't sound too appealing to me; I didn't like the idea of flying into Narita and doing a deal on Tuesday, shaking hands, then leaving on Wednesday.

Every country has its own issues of course, but Cheshire knew from initial customer contact in Japan that Teamstudio needed a local office to succeed there. "The response we got was very direct," he says. "We would never buy a product from a company that doesn't have a local office.'"

Teamstudio continued selling to Japan from the U.K. for about six months, after which the U.K. sales manager and the Japanese woman they'd hired in the U.K. both moved to Japan to open the Teamstudio office there in 2000.

"That first year of operation cost us about $400,000," Cheshire says. "Localization would add about another $100,000 to the initial expense. In the second year we broke even, and in year three made profit of $300,000."

Broken rule #6: To build competitive software, you need to build a big R&D group.
Nonsense, Cheshire says: "I believe strongly in keeping the development team very small. I think there's a real law of diminishing returns as your development team gets larger, and it's much steeper than people think.

"I used to work for Data General, on the software engineering side; they used to fill these huge, huge development teams, where the majority of people were doing coordination and communication and project management, and a tiny handful were actually writing code.

"At Teamstudio, we don't' have more than two people working on one product at any one time, not including docs and QA. That takes care of all the communication problems. We have two product families — six products on the Notes side, one on the Java side — and have just four developers, all of whom report to the CTO."

Let's put some percentages on this: Teamstudio has 65 employees, so a four-person development staff represents 6.2% of the total headcount. Or, if we include the CTO, it's 7.7%. Either way, it's an extraordinarily small number.

But wait, it gets better.

"Even though we have a pretty good range of products, and we produce a new release every three months, we spend only 9% of revenues on R&D," Cheshire says, "and that includes the CTO and QA and docs."

Among public software companies, most spend 20% to 30% of revenues on R&D. Microsoft manages to get it down to 15%, but there are some that spend 50%, 60%, or more. 9% is unheard of.

And, lest you think that 9% buys a bunch of slackers: In the last six months Teamstudio released three brand-new products in brand-new markets.

First key: Protect your developers. "People can crank a lot of code if they don't have to spend a lot of time talking to each other," Cheshire says. "Each developer has their own office with a big, heavy, thick door, and their offices are always waaaay down the other end of the building from everyone else."

Second key: Educate your sales people. "We do a good job of educating our marketing and sales people about the products, so they don't have to bother the developers," Cheshire says

Third key: Pay for top talent. Teamstudio's developers are all superb programmers, Cheshire says, and they're paid accordingly: the annual compensation range is $85,000 to $130,000.

Fourth key: Get a blue-ribbon CTO. "A huge amount of the credit goes to our CTO," Cheshire says. "He's very particular about whom he hires. He needs to know that he can rely on these people to work to the same standards that he does.

Fifth key: Don't let crap out the door. "I was poking fun at Data General earlier, but one thing I will say about DG — one of the things that struck me when I left — I was totally floored, in fact — was the poor quality of software in the PC world," Cheshire says.

"Yes, at DG we gouged people on price, but I'll tell you what: Back in those days, if we found a bug, it was big deal. One key to keeping R&D costs down is to invest your money in writing bullet-proof code in the first place."

Broken rule #7: Build your product first, then find a channel.
Wrong, Cheshire says; you should build your product with the channel in mind.

"We have this telesales team," Cheshire says. "Typically, they do not come from a technical background. Curiously, we've found that the more tech savvy they are, the worse they are as sales people, because they get into all kinds of fascinating conversations, then forget to sell anything at the end of the call.

"But the point as it relates to product development is this: It has to be simple enough that you can explain it to an ex-car salesman, and he can in turn explain the benefits in the first 30 seconds on the phone. If you don't get them in the first 30 seconds, you're lost."

What your software does must be simple enough in concept that you can explain it to someone else, over the phone, without the benefit of a demo or brochure or video, Cheshire says. At Teamstudio, marketing develops the pitches that the sales reps use. "They're not scripts," he says, "but they do have bullet points that the sales people know they need to cover off."

Teamstudio gave us a sample of one of these internal "talking docs" — a single-sheet overview that guides sales reps in their phone calls with prospects; this one's for Teamstudio Analyzer for Java.

Here's one pothole in the fast lane that Teamstudio failed to clear
Despite its incredible success with rule-breaking, Teamstudio hasn't executed perfectly in its eight years in business, Cheshire says. When we asked him about past mistakes, he named one of the most common for fast-growth companies: hiring too many people too soon.

"September and October 2001 were actually pretty good months for us, which fueled our belief that we were okay," he says. "It was in December 2001 and January and February of 2002 that we realized we'd overextended ourselves. Had I known at the time that our growth had slowed, I wouldn't have hired the people that I hired."

But, rather than wallow in hindsight, Cheshire believes he's found a fix that can benefit all software CEOs; he just wishes he'd found it sooner.

"I wish that when I started out I had this simple technique that I have now, called a trailing 12 graph," he says. "I picked it up at The Executive Committee (TEC) three or four months ago.

"It's a very simple concept: You graph out your sales month by month, but each point of the graph includes all of the previous 12 months added up. So at any point, it's as if your year just ended. It takes any kind of seasonality out of it. For example, you can't say that April was a bad month, because every single point on the graph has an April in it.

"What a simple month-to-month chart doesn't show is whether the company is growing or shrinking. In July or August of 2001, our growth curve actually started to flatten out, but it was not apparent to us at the time. We assumed it was just another trend we were bucking.

"With the benefit of hindsight, you can see this sort of thing in a very clear way."

LOGIN  |  REGISTER NOW   It's Free!